AI Insights · Timothy · January 2021
Q4 2020: Top iOS Horror Games in France - Sensor Tower's Insights
Discover the performance trends of the Top 5 Horror Games on the iOS platform in France during the fourth quarter of 2020, according to Sensor Tower's latest data analysis.
As the year 2020 came to a close, the horror game genre maintained a strong presence on the iOS platform in France. Sensor Tower's data offers a glimpse into the performance of the top five horror games during the fourth quarter.
Identity V, published by NetEase Games, experienced a significant spike in revenue, reaching approximately $6K in the first week of December. Downloads also saw an upward trend, with a peak of over 800 downloads in the first week of November. Weekly active users (WAUs) fluctuated, with a high of around 7.7K in early November.
tinyBuild LLC's Hello Neighbor also saw a rise in revenue towards the end of the year, with the last week of December generating around $354. Downloads for the game surged, especially in late October and late December, reaching highs of approximately 7.7K and 6.1K, respectively. The game's WAUs showed impressive growth, more than doubling from around 12.2K at the start of the quarter to over 23.3K by the end.
Dead by Daylight Mobile, developed by Behaviour Interactive Inc., had a steady revenue stream throughout the quarter with a notable increase to $371 in the last week of December. The game witnessed peaks in downloads of over 2.5K in late October and over 1.8K in late December. WAUs saw a steady increase from approximately 2.3K at the beginning of the quarter to around 3.6K by its end.
Five Nights at Freddy's by Clickteam, LLC, despite being an older game, continued to generate revenue with a peak of $180 in the third week of December. The game's downloads remained relatively stable with a modest peak of 54 in the third week of December. WAUs showed a slight increase from around 260 at the start of the quarter to 285 by its end.
Lastly, BANDAI NAMCO Entertainment Europe's Very Little Nightmares observed varied revenue, with a notable peak of $367 in the fourth week of November. The game's download numbers were low throughout the quarter, with a peak of 113 in the same week as its revenue high. Due to missing data, WAUs for Very Little Nightmares could not be reported.
For more detailed insights and data, Sensor Tower provides an in-depth analysis of the app market performance.